September 18, 2007

游戏设计研究室 � Blog Archive � 前行在大脑的荆棘丛中——《脑行员》开发纪实

转自Xat同学Blog的一篇文...
游戏设计研究室 � Blog Archive � 前行在大脑的荆棘丛中——《脑行员》开发纪实 达阵成功 《脑行员》是无可争议的上乘作品。这段险峻的开发经历,其间伴随着团队成员们的热情和坚持,可谓五味杂成。但好在项目大获成功,来自各方的评价都相当积极。玩家们更是对《脑行员》青睐有加。但更重要的是,Double Fine永不言弃的精神得到了应有的回报。即便他们一度失去了发行商,开发周期远超计划,即便下水道的污水淹没了写字台的桌角,他们都没有放弃,努力前行。"
Psychnauts是我这几年打过最有创意, 最喜爱的游戏之一...群众们谈及这个游戏, 一般提及的都是两点, 评论界一边倒的赞誉声和商业上一边倒的失败...这个游戏也就成了叫好不叫座游戏的典型...和其他很多的典型一样, 逐渐沦为群众饭后的谈资, 至于它其实是怎样的, 逐渐也没有人care了... 印象最深的自然是里面各个奇思秒想的关卡...从开始的人鱼都市开始, 然后是Milkman Conspiracy, 双陆棋盘, 剧院, 扑克牌斗牛士...真的是被这个游戏感动了... 但是没有想到的是, 凭着Tim Schafer的声誉,...最后做出的游戏也每个平台只卖出了一两万套... 而过程也居然这么痛苦... Update: From Double Fine's Official Blog...
JUST BUY A FEW MORE AND THEN WE’LL BE DONE That’s right. We tried to order more copies for our company store, but our friends at Majesco informed us that the warehouse had been cleaned out, and there were no plans to make any more. We still have some copies in stock in the Double Fine Action Retail Operation (located up front, by the printer, next to the place where Daniel’s supposed to put that plant), but once those are gone, I just don’t know where you will be able to buy a box of the Excellent Game anymore. According to the last royalty statement we got, we’ve sold about 400,000 copies, not counting digital distribution, or our company store. So maybe that means there are, like, 100,000 copies out there in “the channel” as the kids in marketing say. So mayyyyyybe you could still get one. But just to be safe you should probably buy about five copies right now, before the rush starts. (Plus, an extra five to sell on eBay someday, which will surely put your kids through college.)
看来现实没有想象中的那么残酷...至少Tim会有钱做下一个项目了...

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